Developed for the course Critical Making,
from the Master of Arts (MA) in Game Design at Uppsala Universitet - Campus Gotland.
The given challenge was to "develop a game which critically explores any idea, concept, or question related to race".
Our randomly assigned prompts were "touch" as the input, "dreamy/loopy" as the theme, and "interact with the environment" as the main mechanic.
Inspired by Indigenous sovereignty and land stewardship practices, our proposal hoped to reflect on the irreparable damage colonialism and capitalism has done to the environment.