Developed for the course Critical Making,
from the Master of Arts (MA) in Game Design at Uppsala Universitet - Campus Gotland.
The given challenge was to "develop a game which critically explores any idea, concept, or question related to gender".
Our goal was to make a light-hearted toned celebration of girlhood and femininity through
reparative game design, and a story that displays mostly non-normative personalities in girls and women.